In the last installment of Fickle Fickle Dice, I described a little bit about die mentality, and how to train dice for the types of rolls you need. Whether that means rolling high, or rolling low. With proper care and a little patience, you can teach your dice to perform well in any situation. But what happens when Dice go bad? This can happen, sometimes it is because of die envy, or because you were neglectful of certain dice for too long. Today I am going to describe two situations. First, how to introduce trained dice to your old dice and, secondly, how to punish dice when they behave badly.
Introducing Dice
So lets pick up where the last post ended. By repeatedly training your dice you should eventually have dice who will roll the way you want them to. So lets throw them in with the rest of the dice right?
Wrong!
This is an amateur mistake that many people make. If you have taken the time to painstakingly train your dice to roll well, why would you immediately throw them in with other dice who you have been using for a long time? Those dice have been with you through some very stressful situations, and they have come out on top. Those dice are going to be a little smug, and un-accepting of newcomers. They will have doubts, and wonder what they did wrong that made you get new dice. They don’t understand that more dice is a reward unto itself. No one needs more dice, we want more dice. So throwing your newly trained dice in with your old dice can have disastrous consequences. Your old dice could start rolling poorly out of spite, and your new dice who are so desperate to fit in may follow suit and suddenly you have an entire dice bag rebellion going on.
So what do you do?
I suggest introducing your dice one by one into the new population. During your next game, use your old dice along with one of the new ones. Don’t replace any of your old dice. For instance, if you are introducing a new d20, don’t leave out your old d20. Use them both. This gives your old dice a bit of security, they are still being used, and it gives the new die a chance to see your old dice in action. Do this for 1 or 2 sessions and then introduce a new die. It will get easier with time, as your new dice are still being used and your new dice are getting in on the action too. Once they are all together, all of the new dice and all of the old dice, use them all together for at least a couple of sessions before you start using one set or the other. This will ensure that they share some experiences. There is nothing like toppling a dragon to bring dice together.
Punishing Dice
This is a difficult area to talk about. Dice, being the fickle creatures they are, will sometimes roll poorly in order to get back at you for some slight. Sometimes a particular die will roll poorly for an entire session. My advice is to wait it out. Your die is angry, and by continuing to put trust in it for an entire session you will show that you are sorry. Hopefully the die will get over it before the next gaming session. But what if it doesn’t?
If a die continues to punish you for another gaming session, it needs to be punished. I said in my last post that the relationship between player and die is like one of equals, but that wasn’t entirely true. The relationship should seem like one of equals, but really it is still master and slave. Your dice are there to roll well for you, and while you can forgive the occasional outburst, sometimes a die needs to be put in it’s place. There are a few ways to do this.
1. Segregation
Take your die out of the regular rotation. Take it out to play for a session, but don’t roll it, instead choose other dice to roll in it’s place. For minor infractions, this should cure most dice. Seeing other dice get chosen for important tasks while sitting on the sidelines will show it that you have had enough, and that it has damaged the trust relationship between the two of you. Usually you only want to segregate a die for 1 or 2 sessions, and then give it another try. When a particularily important roll comes up, use the segregated die for that roll, if it rolls poorly, put it aside for the rest of the session and try again next session. Eventually the die will come around.
2. Squirrel it
We all know the guy. The one who comes to a session and forgot his dice…again. That guy is the dice squirrel. Squirreling your dice to another player is always a hard thing to do. These dice have been your friends, and have gotten you through some trying ordeals. Letting someone else use them is cruel and unusual punishment for a die, but sometimes it is necessary. When squirreling your dice to another player, always choose dice that have been rolling poorly for you. The dice don’t know the situation is temporary. When they are returned to you at the end of the night, they will be relieved. Now…this is important. USE THOSE DICE IN YOUR NEXT GAMING SESSION. Use the squirreled dice and only the squirreled dice the next time you play. You won’t believe the results.
3. Torture
I don’t endorse torturing dice anymore, though I did once. Torturing dice is a difficult thing to do, and the results can be horrendous. I had a friend who put a group of dice in a jar of coca-cola for over a month. Those dice were never the same. At the time we thought it was great fun, but those dice were ruined beyond compare. Their minds snapped. They were physically and mentally marred from the experience. This is the wrong way to torture dice. We know that now. So what is the right way to torture dice? Well, there isn’t one. This is a last resort. Submersion is the only choice that I would go with, but I prefer coffee submersion. This is what it looks like.
I didn’t actually dunk one of my dice into the coffee, but this is the setup. Make a cup of coffee, put the die in the coffee with all the other dice around the mug. When the coffee is cold, take the die out. None of this “1 month submerged in coke” stuff. Just a hot bath in coffee. After it comes out, dry it off and make sure you use it in your next game. It may still roll poorly, which means that it didn’t survive the torture and that die has to be retired. I no longer use the torture method, because of it’s habit of destroying dice for good, but I include it here for you incase you have the stomach for it.
That’s all for today. I hope you have learned more about dice, and are beginning to appreciate the subtle nuances of working with them and understanding their personalities. Next time we talk about dice, I will attempt to explain some different die rolling techniques that can bring your game to the next level.